Power Rankings

Power Rankings

Opponent-adjusted. Every result is weighed by who it came against, so a one-goal win over the division leader is worth more than a four-goal win over the team in last.

The rankings

Select a team to see every result it has posted, with each opponent’s power rank.

# Team Move W–L–T Pts Power Rating vs. average SOS

Where the model disagrees with the table

Teams whose power rank is furthest from where the standings put them. This is the strength-of-schedule effect made visible.

Next up

Projected margins from the ratings, posted on the half goal. No home-field adjustment — see the method note.

How this is calculated Method & caveats

Two ratings, blended

Every team gets two independent ratings, then they are combined into the Power score on a 0–100 scale where 50 is an average team in that division.

Colley looks only at wins and losses. Every team starts at .500, and a team’s rating is pulled toward the average rating of the opponents it has faced. Beat a good team and your rating rises more than it would for beating a bad one.

Massey looks at goal margin, so a 4–0 win counts for more than a 1–0 win over the same opponent. It is solved as a single system across the whole division, which means a margin is judged against the opponent who conceded it.

Blowouts are capped, because the league caps them

This league records a maximum of four goals per team per game, and caps each game’s differential at four. Those caps are applied here too, so beating a weak team 9–0 is worth exactly the same as beating them 4–0. Running up the score earns nothing.

Strength of schedule

SOS is the average power score of the opponents a team has actually played. A team with SOS rank 1 has faced the hardest slate in its division so far. Early in a season this varies a lot, which is most of the reason the power order and the table order differ.

What the numbers mean

Rating is on a goals scale: it is the margin a team would be expected to win by against an average team in its division. The gap between two ratings is a projected margin, which is where the “Next up” calls come from.

Those calls are posted on the half goal, the way a betting line is: a projection of 1.28 goes up as 1.5. Tenths would claim precision the ratings do not have on a sample this size. A game that rounds to zero is shown as too close to call.

The crests

Every team gets its own crest, so a division of ten arrives as ten identities rather than ten grey rows. Each one is a kit — two or three colors in a pattern, with the team’s letters across the band — drawn as SVG in the browser. No badge artwork is used anywhere on the page.

Read it with the sample size in mind

There is no home-field adjustment. These are club fields with short travel, and a sample this small could not separate a real home effect from noise. The model also has no knowledge of who was missing, who is playing up, or what the weather did.